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Region C: North East Encounters

Location Discovery[ | ]


Encounter Text Location Unlocked
To your delight, you see the silhouette of a big circus tent towering over the pines. Circus
You see a sign labeled "THIS WAY TO THE LAZY-A DUDE RANCH" off the side of the trail. You mark the location on your map. Lazy-A Dude Ranch
You see the imposing silhouette of an army fort on the horizon. Fort Alldead
You hear a strange humming noise, and take a brief detour to discover that it's coming from the mouth of a nearby cave. Humming Cave
You catch sight of the towers of an old mission nestled among the pines. Rescue Mission

Non-Combat Events[ | ]


Type Encounter Conditions Options
Tiny forage
Off to the side of the trail, you spot a little cluster of gin blossoms. It's strange to see them growing so far away from Allison Road, which is their native habitat. Repeatable
Tiny forage
You spot a tombstone nestled into some pines near the trail. You dismount and approach it.

You can't read the inscription because it's covered with pepperoni mold.

Repeatable
Tiny forage
As you're riding along, your eye is drawn to a polka-dotted flower growing on the side of the trail. It's a Northern Clownwort! Repeatable
Tiny nc
You see a wagon broken down by the side of the road. Well, if we're being honest, it getting attacked by horrible monsters is probably more likely what happened than a simple mechanical failure.

You dismount and investigate. Most of the easy pickings have predictably already been picked (easily) but there's still a safe in there that was presumably too heavy for the scavengers to move.

Repeatable
Tiny nc
There's a dusty wooden crate lying near the trail, and it turns out to be half-full of old dynamite. That's uh, probably not something that should just be lying out in the sun like that." Repeatable
Tiny nc
You find an abandoned crate, with "FORT ALLDEAD" stenciled on the side. Maybe the shippers decided with wasn't worth the effort, considering? Repeatable
Tiny nc
There's an crate lying in the dust of the trail. It has a pickaxe stenciled on the side, but it isn't clear if that's to indicate contents, destination, or opening instructions. Repeatable
Tiny nc
There's a crate in the road, which is not a crate's natural habitat. Poor lost crate, maybe you can help it? Repeatable
Tiny nc
You find a liquor cabinet standing in the woods. Maybe there used to be a house around it.

You try opening it, but find it to be locked. That's probably why it didn't get stolen by whoever stole the walls.

Repeatable
Tiny nc
There's an old grave off to the side of the trail. Or if not, then someone went and stuck a wooden cross in the ground for no reason. Repeatable
Tiny elv
You El Vibrato transponder thingy starts bleeping at you, and you play "hot and cold" with it until you find a weird-looking crate hidden behind some rocks. Repeatable [El Vibrato transponder]
Tiny nc
You encounter a cowpoke trying to ride her horse up the 45-degree surface of a rocky ridge. They're both having a hard time. Repeatable
  • Give them a boost [Muscle 15]
    gain 20 - 22 XP
  • Leave them to their struggle.
    continue travel
Tiny nc
You catch something out of the corner of your eye -- a horseshoe rolling down the hill toward you. It stops at the edge of the trail and falls over with a small thump. "Hey!" someone calls out. You look up to see two figures at the top of the hill, about a hundred yards away. "Would you mind bringing that back?" the man yells. "We're playing horseshoes!" Repeatable
  • Pitch it to them [Muscle 15]
    gain 20 - 22 XP
  • Leave it
    continue travel
Tiny nc
You come upon a rushing river, which a family of four is attempting to cross. However, the bridge is only wide enough for two at a time, and they only have one lantern to light the way. Repeatable
  • Help them solve this puzzle [Mysticality 15]
    gain 20 - 22 XP
  • Find another path
    continue travel
Tiny nc
Off the trail's shoulder, you see some ancient petroglyphs carved into a rock. Repeatable
  • Translate them [Mysticality 15]
    learn petroglyph clue 3: My third is the third of a clever rhyme.
    + gain 20 - 22 XP
  • Ignore them
    continue travel
Tiny nc
High atop a nearby pine tree, you see a pine cone with a bullseye painted on it. There must be an artistic bird somewhere nearby. Repeatable
  • Shoot the pine cone [Moxie 15]
    gain 20 - 22 XP
  • Just admire it and move on
    continue travel
Tiny nc
In a devastated cornfield off to the side of the trail, you see a similarly devastated scarecrow. Its shirt is untucked, its hat is knocked off, and don't even get me started on the state of its ascot. Repeatable
  • Fix it up [Moxie 15]
    gain 20 - 22 XP
  • Sigh wistfully and ride on
    continue travel

Combat Events[ | ]


Type Encounter Conditions Non-Combat Options Combat Option
Tiny bandit
A burly, grizzled man in leather... well, everything, is busy peeling the skin off of a no-longer-recognizable animal. He looks up at you and growls, brandishing his skinning knife as if to say "bother me, and you'll be next." One-time
Bother him
Bad guys
a grizzled skinner
XP (kill)
20 - 22
Drops
15 - 25 meat
somethingskin pants
varmint skinnin' knife
Tiny bandit
A loud thwock! noise draws your attention, and you follow the sound to a man in a once-white apron, who is butchering a bighorn sheep or some other large desert animal with an oversized and heavy-looking meat cleaver. As he's hauling the implement up onto his shoulder for another blow, he catches sight of you and hisses with a wild look in his eye. One-time
Test him
Bad guys
a backwoods butcher
XP (kill)
20 - 22
Drops
15 - 25 meat
bloodied cleaver
Tiny bandit
Reach for the sky, traitor/clown!

You quickly turn around and see a grizzled-looking man in all black clothes -- except for his hat, which is white with brightly-colored spots. He's pointing a gun at you.

One-time
  • Lay down your gun [no Dark Horse, working for Barnaby Bob]
    gain Angry
  • Look out behind you! [Dark Horse, working for Barnaby Bob]
    continue travel
  • Try to convince him to join you [Outfoxin' 3, not working for Barnaby Bob]
    gain 3 silver bullet
    + 15 - 16 XP
  • Calm down, buddy. [Hornswogglin' 3, working for Barnaby Bob]
    gain 15 - 16 XP
  • Like I need your permission. Bye, weirdo. [not working for Barnaby Bob]
    continue travel
  • Ugh, whatever. I'm out of here. / I'm going to ride away now... [don't know about clowns, not working for Barnaby Bob
    continue travel
  • What should I do if I run into one? [don't know about clowns, not working for Barnaby Bob
    learn about clowns
    continue travel
  • Hold on a second, your hat... [know about clowns, not working for Barnaby Bob
    continue travel
Bring it, Chuckles!
or
I guess you know too much, then. Sorry, I can't let you screw up my plans.
Bad guys
a clown hunter
XP (kill)
20 - 22
Drops
colorful hat
Tiny cow
You spot a hellcalf grazing off the side of the trail, just as it spots you.

Its eyes glow and two shadowcows split off from it, forming a small, frightening herd.

Repeatable
Ride into their midst This fight counts as a cow fight with value 3
Bad guys
a runty hellcalf
a shadowcalf
a shadowcalf
XP (kill)
20 - 22
Drops
40 - 50 meat
2 of
40% chance of infernal soul fragment
30% chance of brass bull ring
3 extra-thick leather
Tiny cow
As the trail curves through a patch of marshy ground, you catch a whiff of something worse than swamp gas.

It's a stankobove -- a cow skull floating in a cloud of noxious vapors -- and it saw you even before you smelled it.

Repeatable
Attack it This fight counts as a cow fight with value 3
Bad guys
a stankobove
XP (kill)
20 - 22
Drops
cow fangs
1 of
Tiny goblin
You come across a goblin, marching around in the woods. They're taller than a typical goblin, probably because their boots are taller than typical goblin boots. In fact these boots are so tall, they must be half-stuffed with socks to keep the tops from jamming the goblin in the groin.

The goblin sees you and marches over, attempting to look intimidating instead of awkward.

One-time
Attack the goblin
Bad guys
a jackbooted Gulch Goblin
XP (kill)
20 - 22
Drops
guffin
jackboots
Tiny goblin
A rustling sound in the bushes draws your attention, and you decide to investigate -- because that's what adventurers do, no matter how bad of an idea it will probably turn out to be.

The rustling turns out to be a goblin -- a goblin wearing (euggh) clown make-up and practicing their cartwheels (and mostly failing). Eventually they give up on tumbling practice and start repeatedly throwing a shiny metal ball in the air and catching it.

One-time
Attack the goblin
Bad guys
a Gulch Goblin juggler
XP (kill)
20 - 22
Drops
goblin sandwich
shiny ball
Tiny goblin
Well, this is unusual. In this wooded area out in the middle of nowhere, a goblin has constructed a little lean-to with a rough wooden counter. It looks like something a kid would sell lemonade out of, except instead of lemonade they've got a display of shiny bits of jewelry. One-time
Rob the goblin
Bad guys
a Gulch Goblin jeweler
XP (kill)
20 - 22
Drops
15 - 25 meat
special magic ring
Tiny skeleton
With a shout -- well, more of a loud hiss -- a skeleton leaps at you from the underbrush. He/She's wearing a cavalry hat and has a cavalry saber, but isn't riding a cavalry horse, which I'm pretty sure is the main thing that differentiates cavalry from infantry, if not the only thing. One-time
Fight the skeleton This fight counts as an undead fight with value 3
Bad guys
a skeletal cavalryman
XP (kill)
20 - 22
Drops
old cavalry hat
Tiny skeleton
You rein in your horse upon hearing a rattle of bones and clanking of chains nearby. With a hiss, a skeletal figure scuttles toward you. One-time
Fight it, er, I mean... them? This fight counts as an undead fight with value 3
Bad guys
a deformed skeleton
XP (kill)
20 - 22
Drops
weirdly deformed bone
Tiny skeleton
A shot rings out and something buzzes past your ear. You quickly dive behind a rock just in case these two things are connected and not just, say, someone hunting nearby and also there's a bee.

Peering carefully around your rock, you eventually spot movement in the underbrush -- it's a hunter with an old-fashioned matchlock rifle and a cloak with leaves stuck to it. (Which is less effective as camouflage than it sounds, because all the trees around here are pine trees.) You also notice that he/she's been out here a very long time, which you can infer from the way he/she is literally a skeleton.

One-time
Attack him/her This fight counts as an undead fight with value 3
Bad guys
the skeleton of an old hunter
XP (kill)
20 - 22
Drops
cargo jeans
Tiny skeleton
You smell it before you see it: a skeleton trudging toward you, covered with mud and muck and smelling like garbage juice. It must have crawled out of some horrible bog nearby, and if the skeleton smells this bad, the bog must be unimaginable. So it makes sense that even a skeleton would want to get away from there. Repeatable
Fight it This fight counts as an undead fight with value 3
Bad guys
a smelleton
XP (kill)
20 - 22
Drops
1-2 of
Tiny undead
A greenish, human-shaped cloud of writhing smoke wafts toward you moaning and whispering. Given the smell, you'd guess that someone ate way too much Limburger cheese, and then burped so hard they blasted out their soul. Repeatable [Pale Horse]
Fight it This fight counts as an undead fight with value 3
Bad guys
an odorgeist
XP (kill)
20 - 22
Drops
bit of ectoplasm
Tiny snake
You have a run-in with the worst-smelling snake you've ever seen. It is basically a cartoon stink-line come to life. Repeatable
Hold your nose and fight it
Bad guys
a Great Western Turletsnake
XP (kill)
20 - 22
Drops
1-2 of
Snake Oilers only
Venom: 2 - 3
Medicine: 2 - 3
Tiny elv
Your El Vibrato bleeps, and you follow the signal, because of course you do! Why wouldn't you?

One reason why you might not is that it led you to a hulking robot that could easily pound you into scrap.

Repeatable [El Vibrato transponder]
  • Leave it alone
    continue travel
Approach it
Bad guys
an El Vibrato construct
XP (kill)
20 - 22
Drops
1 - 3 El Vibrato scraps
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