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| area=West of the Mountains
 
| area=West of the Mountains
 
| image=Mapicon cemetery1.png
 
| image=Mapicon cemetery1.png
  +
| unlock=* Revealed by [[Doc Alice]], if she's your pardner
| unlock=
 
  +
* Possibly revealed by using [[disposable binoculars]] in [[Fort Memoriam]]
  +
* [[Wander_events/Region E|Wandering in region E]]
  +
* Encountering the [[a vigilante cultist hunter|vigilante cultist hunter]] while [[Wander_events/Region E#a vigilante cultist hunter|wandering in region E]], and having but not wearing a [[black hood]]
  +
* Reading the bottom left stack of newspapers at the [[Postal Way Station]]
 
}}
 
}}
 
'''Reboot Hill''' is a cemetery to the west of the mountains in ''[[West of Loathing]]''.
 
'''Reboot Hill''' is a cemetery to the west of the mountains in ''[[West of Loathing]]''.
Line 10: Line 14:
 
==Locations==
 
==Locations==
   
===Plot #1===
+
===Further In: Plot #1===
  +
{{Infobox combat|width=27em|desc=A gang of Sweet skeletons|badguys=[[a Buffalo Soldier rifleman|Guinevere Sweet]]<br>[[a Buffalo Soldier|Brutus Sweet]]<br>[[a Buffalo Soldier|Elaine Sweet]]<br>[[a very smart skeleton (sweet)|Morgan Sweet]]<br>[[a very smart skeleton (sweet)|Evaine Sweet]]|xp={{XP|e|*5}}|drops=!|undead=8}}
 
*To the left is the ghost of a grandmother looking for her favorite granddaughter; more information below in the "Puzzles" section.
 
*To the left is the ghost of a grandmother looking for her favorite granddaughter; more information below in the "Puzzles" section.
  +
*To the right there are additional graves.
*To the right there is graves and a hoard of skeletons. If you have a [[shovel]] you can dig up ''Wise Ol' Jed Marmot'' to receive [[marmotskin cap]], and ''Big Bob Hurlingham'' for a [[tripe pie]]. When you defeat the skeleton gang at the end you get
+
** With a [[shovel]] you can dig up a loosely packed grave to reveal the location of [[Hellstrom Ranch]], ''Wise Ol' Jed Marmot'' to receive [[marmotskin cap]], and ''Big Bob Hurlingham'' for a [[tripe pie]].
  +
** Further into the graves on the right are 5 half-buried skeletons, the Sweet gang. To get past them you'll need to wade in and fight them.
  +
** Once the gang is defeated you can reach a larger monument from which you can retrieve the [[sweet sword]].
   
===Plot #2===
+
===Even Further In: Plot #2===
  +
*On the left side are some tombstones, and a gothic picnic that contains a [[Crate_drops#Dry_goods|a selection of dry goods]], as well as a [[Gothic cameo]].
The next section in Reboot Hill is plot #2.
 
*On the left side are some tombstones, and a gothic picnic that contains a [[Gothic cameo]]. If you have a [[shovel]] you can dig up ''Din 'Scotch' Terkinson'' and get [[decent whiskey]] (x2), ''Fred Deeks'' to get [[patent emetic]] (x3), and ''Annette Jangle'' for [[riding boots]]
+
*If you have a [[shovel]] you can dig up ''Dink 'Scotch' Terkinson'' and get [[decent whiskey]] (x2), ''Fred Deeks'' to get [[patent emetic]] (x3), and ''Annette Jangle'' for [[riding boots]]
 
*On the right side is the Tombstone puzzle; more information below in the "Puzzles" section.
 
*On the right side is the Tombstone puzzle; more information below in the "Puzzles" section.
   
===Plot #3===
+
===Still Yet Further In: Plot #3===
  +
{{Infobox combat|width=27em|desc=[[File:Crossbones.png|30px]] The group of cultists [[File:Crossbones.png|30px]]|badguys=[[a necromantic cultist (e)|a necromantic cultist]]<br>[[a necromantic cultist (e)|a necromantic cultist]]<br>[[a necromantic cultist (e)|a necromantic cultist]]<br>[[a bone barrier]]<br>[[a bone barrier]]<br>[[a bone barrier]]|xp={{XP|e|*3}}|drops=[[black hood]]<br>{{DropChoice|n=2-3|[[skeleton bone]]<br>[[skull chips]]<br>[[handful of loose teeth]]}}<br>{{DropChance|40|{{DropChoice|[[human ashes]]<br>[[grave dirt]]}}}}<br>{{DropChance|20|{{DropChoice|[[human ashes]]<br>[[grave dirt]]}}}}|undead=5}}
*To the left there is some floating bones guarding a group of cultists, can either crush them ([[Muscle]] 20), banish them ([[Mysticality]] 20), or shoot them ([[Moxie]] 20). After getting through that you can either fight the cultists, or wait around and see what happens (either way they will be gone). Waiting will free GRUTCH who will clear other locations of cultist fights. On the stand is a book: [[Intermediate Nex-Mex]], and in the outhouse is [[discipline slip]]. (requires [[Stench Resistance]]. There is also a grave to dig if you have a [[shovel]]: ''Paulette Tootsbury'' for [[skull chips]] (x2),
 
  +
*The grave of ''Paulette Tootsbury'' immediately to the left can be dug up with a [[shovel]] for [[skull chips]] (x3),
*To the right there are a few graves, only interesting one is ''Stanrietta Minkleston'' which can be dug up with a [[shovel]] to get [[handful of loose teeth]] (x3). There is also a skeleton you can talk to, once you have taken care of the cultists you will receive the [[worry stone]].
 
  +
*Further to the left there are some floating bones guarding a group of cultists who are trying to reanimate a skeleton. To get past the barrier of bones you can either crush them ([[Muscle]] 20), dispel them ([[Mysticality]] 20), or shoot them ([[Moxie]] 20), receiving {{XP|d}} XP however you do it.
  +
* Past the bone barrier you can either fight the group of cultists, or just wait around and see what happens.
  +
** Choosing to wait will eliminate the cultists, as the skeleton they are attempting to animate goes on a rampage, killing them all, scratching its name in the ground ([[Grutch|GRUTCH]]) and disappearing. You receive no XP for this option.
  +
** Once the cultists are gone, you can retrieve a [[Nex-Mex Books|Nex-Mex book]] from the pedestal, and a clue for the [[Necromancer Journal]] (requires [[Stench Resistance]]) from the outhouse.
 
*To the right there are a several gag graves, but you can dig up ''Stanrietta Minkleston'' with a [[shovel]] to get [[handful of loose teeth]] (x3).
  +
*At the extreme right you can find a non-threatening skeleton, [[Bernard]], who would rather not be reanimated by the cultists. Once you have taken care of the cultists he will give you the [[worry stone]].
   
 
==Puzzles==
 
==Puzzles==
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The old woman (who is now a ghost) died at age 95.
 
The old woman (who is now a ghost) died at age 95.
 
(Her tombstone is to the right of the gate to Plot #2)
 
(Her tombstone is to the right of the gate to Plot #2)
# She was born when the old lady was somewhere between 37 and 42 years old.
+
# She was born when the old lady was somewhere between 37 and 42 years old. (therefore the birth year is between 1837 and 1843*)
 
# Her first name ends with a vowel.
 
# Her first name ends with a vowel.
 
# Her first name was longer than her last name. (More than 5 Letters)
 
# Her first name was longer than her last name. (More than 5 Letters)
 
# She's not buried next to any of the old lady's daughters. (Going by the dates of birth, these are Farrah, Lillith, Margaret, and Pearl, who are born 15-20 years earlier than the 3rd generation)
 
# She's not buried next to any of the old lady's daughters. (Going by the dates of birth, these are Farrah, Lillith, Margaret, and Pearl, who are born 15-20 years earlier than the 3rd generation)
# She died at the same age as Becky. There are 4 Beckys, who died at 16, 24, 38, or 50. It also can't be a Becky, since no Becky had the same age.
+
# She died at the same age as Becky who was in poor health. There are 4 Beckys, who died at 15 or 16; 23 or 24; 37 or 38; and 49 or 50. It also can't be a Becky, since no two Beckys had the same age.
# She likes knitting and by deduction is the same person who has a dormitory locker in [[Kellogg Ranch]]. Doing that will reveal a clue that her name is shorter than eight letters. [Or I got "longer than seven letters" -- randomized?]
+
# She likes knitting and by deduction is the same person who has a dormitory locker in [[Kellogg Ranch]].
  +
#* Reading the diary will reveal one of two clues, either that her name has fewer than eight letters, or that is is longer than seven letters.
   
Here's all of the information from the relevant tombstones (assuming it's not randomized for each playthrough):
+
Here's all of the information from the relevant tombstones:
   
  +
:{| class="wikitable sortable"
{{cols|2|
 
  +
! Name !! Years !! Age* !! Notes
* Rebecca Smith 1800-1895 (95) - This is the old woman's grave.
 
  +
|-
* First Becky 1837-1875 (38)
 
  +
| Rebecca Smith
* Little Becky 1843-1859 (16)
 
  +
| 1800-1895
* Mezzo Becky 1838-1888 (50)
 
  +
| 94 or 95
* Penultimate Becky 1840-1864 (24)
 
  +
| The old ghost herself
* Faith 1834-1859 (25)
 
  +
|-
* Farrah 1816-1867 (51)
 
 
| First Becky
* Faye 1841-1856 (15)
 
  +
| 1837-1875
* Fidelity 1836-1885 (49)
 
  +
| 37 or 38
* Fiona 1839-1878 (39)
 
  +
| Name too short
* Leilani 1849-1864 (15)
 
  +
|-
* Lenore 1847-1863 (16)
 
 
| Little Becky
* Leslie 1840-1859 (19)
 
* Lillith 1822-1859 (37)
+
| 1843-1859
  +
| 15 or 16
* Linda 1845-1880 (35)
 
  +
| Name too short
* Madeline 1836-1875 (39)
 
  +
|-
* Magdalene 1840-1863 (23)
 
 
| Mezzo Becky
* Margaret 1819-1884 (65)
 
  +
| 1838-1888
* Melissa 1842-1880 (38)
 
  +
| 49 or 50
* Meredith 1837-1874 (37)
 
  +
| Name too short
* Pamela 1841-1857 (16)
 
  +
|-
* Patricia 1838-1862 (24)
 
 
| Penultimate Becky
* Paula 1845-1850 (5)
 
  +
| 1840-1864
* Pearl 1820-1875 (55)
 
  +
| 22†
* Penelope 1836-1886 (50)
 
  +
| Name too short; †By [[Fort Cowardice]] files, she died before her birthday and was often sickly
}}
 
  +
|-
  +
| Faith
 
| 1834-1859
  +
| 24 or 25
  +
| No vowel ending
  +
|-
  +
| Farrah
 
| 1816-1867
  +
| 50 or 51
  +
| Rebecca's daughter
  +
|-
  +
| Faye
 
| 1841-1856
  +
| 14 or 15
  +
| Name too short
  +
|-
  +
| Fidelity
  +
| 1836-1885
  +
| 48 or 49
  +
| Next to her daughter
  +
|-
  +
| Fiona
 
| 1839-1878
  +
| 38 or 39
  +
| Name too short
  +
|-
  +
| Leilani
 
| 1849-1864
  +
| 14 or 15
  +
| Born too late
  +
|-
  +
| Lenore
 
| 1847-1863
  +
| 15 or 16
  +
| Born too late
  +
|-
  +
| Leslie
 
| 1840-1859
  +
| 18 or 19
  +
| Next to her daughter
  +
|-
  +
| Lillith
  +
| 1822-1859
  +
| 36 or 37
  +
| Rebecca's daughter
  +
|-
  +
| Linda
 
| 1845-1880
  +
| 34 or 35
  +
| Name too short; born too late
  +
|-
  +
| Madeline
  +
| 1836-1875
  +
| 38 or 39
  +
| Next to her daughter
  +
|-
  +
| Magdalene
  +
| 1840-1863
  +
| 22 or 23
  +
|
  +
|-
  +
| Margaret
  +
| 1819-1884
  +
| 64 or 65
  +
| Rebecca's daughter
  +
|-
  +
| Melissa
 
| 1842-1880
  +
| 37 or 38
  +
|
  +
|-
  +
| Meredith
  +
| 1837-1874
  +
| 36 or 37
  +
| No vowel ending
  +
|-
  +
| Pamela
 
| 1841-1857
  +
| 15 or 16
  +
| Next to her daughter
  +
|-
  +
| Patricia
  +
| 1838-1862
  +
| 24†
  +
| †By [[Fort Cowardice]] files, she died after her birthday; no Becky matches
  +
|-
  +
| Paula
 
| 1845-1850
  +
| 4 or 5
  +
| Name too short; born too late
  +
|-
  +
| Pearl
 
| 1820-1875
  +
| 54 or 55
  +
| Rebecca's daughter
  +
|-
  +
| Penelope
  +
| 1836-1886
  +
| 49 or 50
  +
|
 
|}
   
  +
<nowiki>*</nowiki> Depends if your point of reference is before or after their birthday in a given year. For example if you were born Jan 3rd 1900, you would be 4 if you died Jan 2nd 1905, or 5 if you died Jan 4th 1905.
Eliminating possibilities based on the clues, there actually appear to be several people who fit the description. The number in parentheses is the difference between death and birth years, but DOES NOT necessarily indicate the person's age at death, since they may have died before their birthday in that year. <!--This is important, since in my playthrough the correct answer was Magdalene (I got the same answer. I think it isn't random)[Magdalene was the wrong answer in my playthrough, therefore it is random]{my answer was mellissa, I think it was conclusive based on the additional clue in the dairy from kellog, mine said less than 8 letters in the first name unless I missed something} ||I did no footwork described above and instead simply guessed that the favorite was Mellissa - this was not correct for my play through, it may be randomized in some way or require the described footwork|| Mellissa, who didn't initially appear to have died at the same age as any of the Beckys.-->
 
 
The personnel files in Fort Cowardice will further narrow down the exact birth and death dates of some of the Smith clan.
 
   
 
If you guess incorrectly, the old lady will be overcome with grief and will not allow you to guess again until the next day.
 
If you guess incorrectly, the old lady will be overcome with grief and will not allow you to guess again until the next day.
  +
  +
Eliminating possibilities based on the clues, there actually appear to be several people who fit the description. The answer will be either Magdalene or Melissa.
  +
* If you previously read the diary in [[Kellogg Ranch]] the correct answer will be based on whichever clue was randomly given in the diary.
  +
** "fewer than eight letters" implies Melissa, while "longer than seven letters" implies Magdalene.
  +
* If you did not previously read the diary, your first choice is guaranteed to be incorrect.
  +
  +
Successfully solving the puzzle will reward you with {{XP|d|*3}} XP, and a [[ghost flower]].
   
 
===Tombstone Puzzle (Plot #2)===
 
===Tombstone Puzzle (Plot #2)===
On the right side of plot #2 are a few normal tombstones and a puzzle involving three big and fancy tombstones.
+
On the right side of plot #2 are a few normal tombstones and a "tontine" puzzle involving three big and fancy tombstones.
   
Each tombstone contains 1/3 of a key, and a letter sequence.
+
Each tombstone contains a [[key fragment]], and a letter sequence.
 
* 1st tombstone has: BTLITR
 
* 1st tombstone has: BTLITR
* 2nd tombstone (which needs lock picking [level 2] and a needle]) has: OHLGHE
+
* 2nd tombstone has: OHLGHE (Requires [[Lockpickin' Expertise]] level 2 and a [[needle]])
* 3rd tombstone (which needs safecracking [level 2]) has OIEHTE.
+
* 3rd tombstone has: OIEHTE (Requires [[Safecrackin']] level 2)
  +
 
The key fragments can be assembled into the [[tontine key]] by clicking on any of the fragments, which will then prompt you to reassemble it.
   
Puzzle solution is to line the letters up in a grid like so:
+
The puzzle solution is to line the letters up in a grid like so:
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 86: Line 209:
 
| B || T || L || I || T || R
 
| B || T || L || I || T || R
 
|-
 
|-
| O || H || L || H || H || E
+
| O || H || L || G || H || E
 
|-
 
|-
| O || I || E || G || T || E
+
| O || I || E || H || T || E
 
|}
 
|}
   
 
And then read it down columns and then across by rows - which spells out BOOT|HILL|EIGHTH|TREE.
 
And then read it down columns and then across by rows - which spells out BOOT|HILL|EIGHTH|TREE.
Combine your keyparts be going into the inventory and clicking on a key, which will then prompt you to reassemble it.
 
Head back down to the entrance and go to the eighth big black tree from the left of the edge of the area, click on it and a prompt will show up to put the key in. You get a box, and in the box is an [[unbreakable ruby]] (sell price of 2000 meat) which can be turned into jewelry
 
   
 
Head back down to the entrance of [[Reboot Hill]] and go to the eighth big black tree from the left of the edge of the area (or 3rd from the right of the entry to Plot #1). Click on the tree and a prompt will show up to put in the key. This will reveal the [[tontine treasure chest]], and in the box is an [[unbreakable ruby]] (sell price of 2000 meat) which can be turned into jewelry
[[Category:Locations]]
 
   
 
[[Category:Cemeteries]]
<!-- Anyone know what the name ''Grutch'' beneath the tent is in reference to?-->
 

Revision as of 01:48, 11 April 2021

Mapicon cemetery1
Reboot Hill
Area
West of the Mountains
Unlocked by

Reboot Hill is a cemetery to the west of the mountains in West of Loathing.

The name of the cemetery had to be changed from Boot Hill because of the number of dead who had been resurrected there.

Locations

Further In: Plot #1

A gang of Sweet skeletons This fight counts as an undead fight with value 8
Bad guys
Guinevere Sweet
Brutus Sweet
Elaine Sweet
Morgan Sweet
Evaine Sweet
XP (kill)
200 - 215
  • To the left is the ghost of a grandmother looking for her favorite granddaughter; more information below in the "Puzzles" section.
  • To the right there are additional graves.
    • With a shovel you can dig up a loosely packed grave to reveal the location of Hellstrom Ranch, Wise Ol' Jed Marmot to receive marmotskin cap, and Big Bob Hurlingham for a tripe pie.
    • Further into the graves on the right are 5 half-buried skeletons, the Sweet gang. To get past them you'll need to wade in and fight them.
    • Once the gang is defeated you can reach a larger monument from which you can retrieve the sweet sword.

Even Further In: Plot #2

Still Yet Further In: Plot #3

Crossbones The group of cultists Crossbones This fight counts as an undead fight with value 5
Bad guys
a necromantic cultist
a necromantic cultist
a necromantic cultist
a bone barrier
a bone barrier
a bone barrier
XP (kill)
120 - 129
Drops
black hood
2-3 of
40% chance of 1 of
20% chance of 1 of
  • The grave of Paulette Tootsbury immediately to the left can be dug up with a shovel for skull chips (x3),
  • Further to the left there are some floating bones guarding a group of cultists who are trying to reanimate a skeleton. To get past the barrier of bones you can either crush them (Muscle 20), dispel them (Mysticality 20), or shoot them (Moxie 20), receiving 30 - 32 XP however you do it.
  • Past the bone barrier you can either fight the group of cultists, or just wait around and see what happens.
    • Choosing to wait will eliminate the cultists, as the skeleton they are attempting to animate goes on a rampage, killing them all, scratching its name in the ground (GRUTCH) and disappearing. You receive no XP for this option.
    • Once the cultists are gone, you can retrieve a Nex-Mex book from the pedestal, and a clue for the Necromancer Journal (requires Stench Resistance) from the outhouse.
  • To the right there are a several gag graves, but you can dig up Stanrietta Minkleston with a shovel to get handful of loose teeth (x3).
  • At the extreme right you can find a non-threatening skeleton, Bernard, who would rather not be reanimated by the cultists. Once you have taken care of the cultists he will give you the worry stone.

Puzzles

Granddaughter Puzzle

The first puzzle in Reboot Hill is to figure out which of the cemetery's inhabitants was a ghost's favorite granddaughter, via a logic puzzle. The hints given about the granddaughter are:

The old woman (who is now a ghost) died at age 95. (Her tombstone is to the right of the gate to Plot #2)

  1. She was born when the old lady was somewhere between 37 and 42 years old. (therefore the birth year is between 1837 and 1843*)
  2. Her first name ends with a vowel.
  3. Her first name was longer than her last name. (More than 5 Letters)
  4. She's not buried next to any of the old lady's daughters. (Going by the dates of birth, these are Farrah, Lillith, Margaret, and Pearl, who are born 15-20 years earlier than the 3rd generation)
  5. She died at the same age as Becky who was in poor health. There are 4 Beckys, who died at 15 or 16; 23 or 24; 37 or 38; and 49 or 50. It also can't be a Becky, since no two Beckys had the same age.
  6. She likes knitting and by deduction is the same person who has a dormitory locker in Kellogg Ranch.
    • Reading the diary will reveal one of two clues, either that her name has fewer than eight letters, or that is is longer than seven letters.

Here's all of the information from the relevant tombstones:

Name Years Age* Notes
Rebecca Smith 1800-1895 94 or 95 The old ghost herself
First Becky 1837-1875 37 or 38 Name too short
Little Becky 1843-1859 15 or 16 Name too short
Mezzo Becky 1838-1888 49 or 50 Name too short
Penultimate Becky 1840-1864 22† Name too short; †By Fort Cowardice files, she died before her birthday and was often sickly
Faith 1834-1859 24 or 25 No vowel ending
Farrah 1816-1867 50 or 51 Rebecca's daughter
Faye 1841-1856 14 or 15 Name too short
Fidelity 1836-1885 48 or 49 Next to her daughter
Fiona 1839-1878 38 or 39 Name too short
Leilani 1849-1864 14 or 15 Born too late
Lenore 1847-1863 15 or 16 Born too late
Leslie 1840-1859 18 or 19 Next to her daughter
Lillith 1822-1859 36 or 37 Rebecca's daughter
Linda 1845-1880 34 or 35 Name too short; born too late
Madeline 1836-1875 38 or 39 Next to her daughter
Magdalene 1840-1863 22 or 23
Margaret 1819-1884 64 or 65 Rebecca's daughter
Melissa 1842-1880 37 or 38
Meredith 1837-1874 36 or 37 No vowel ending
Pamela 1841-1857 15 or 16 Next to her daughter
Patricia 1838-1862 24† †By Fort Cowardice files, she died after her birthday; no Becky matches
Paula 1845-1850 4 or 5 Name too short; born too late
Pearl 1820-1875 54 or 55 Rebecca's daughter
Penelope 1836-1886 49 or 50

* Depends if your point of reference is before or after their birthday in a given year. For example if you were born Jan 3rd 1900, you would be 4 if you died Jan 2nd 1905, or 5 if you died Jan 4th 1905.

If you guess incorrectly, the old lady will be overcome with grief and will not allow you to guess again until the next day.

Eliminating possibilities based on the clues, there actually appear to be several people who fit the description. The answer will be either Magdalene or Melissa.

  • If you previously read the diary in Kellogg Ranch the correct answer will be based on whichever clue was randomly given in the diary.
    • "fewer than eight letters" implies Melissa, while "longer than seven letters" implies Magdalene.
  • If you did not previously read the diary, your first choice is guaranteed to be incorrect.

Successfully solving the puzzle will reward you with 90 - 96 XP, and a ghost flower.

Tombstone Puzzle (Plot #2)

On the right side of plot #2 are a few normal tombstones and a "tontine" puzzle involving three big and fancy tombstones.

Each tombstone contains a key fragment, and a letter sequence.

The key fragments can be assembled into the tontine key by clicking on any of the fragments, which will then prompt you to reassemble it.

The puzzle solution is to line the letters up in a grid like so:

B T L I T R
O H L G H E
O I E H T E

And then read it down columns and then across by rows - which spells out BOOT|HILL|EIGHTH|TREE.

Head back down to the entrance of Reboot Hill and go to the eighth big black tree from the left of the edge of the area (or 3rd from the right of the entry to Plot #1). Click on the tree and a prompt will show up to put in the key. This will reveal the tontine treasure chest, and in the box is an unbreakable ruby (sell price of 2000 meat) which can be turned into jewelry