West of Loathing Wiki
mNo edit summary
(Undo revision 59714 by Fig bucket (talk) I tested this before I edited it, I got the chance to throw my idol in multiple times after choosing to keep it.)
Tag: Undo
(17 intermediate revisions by 7 users not shown)
Line 3: Line 3:
 
| name=Jumbleneck Mine
 
| name=Jumbleneck Mine
 
| area=East of the Mountains
 
| area=East of the Mountains
| unlock=Possibly revealed by using [[disposable binoculars]] in [[Fort Treason]]
+
| unlock=* Revealed by [[Crazy Pete]], if he's your pardner
  +
* Possibly revealed by using [[disposable binoculars]] in [[Fort Treason]]
  +
* [[Wander_events/Region D|Wandering in region D]]
 
}}
 
}}
   
  +
Another mine. This one hints at [[Hab Halloway]]'s unsavory past, and offers a way to get rid of most of the [[necromancy]]-related items if you have no plans to go down that route.
Another mine. Requires [[Lockpickin' Expertise|Lockpickin' 3]] to use it<br>
 
== Items ==
 
   
  +
From the initial, outer area you see a building, the [[#Foreman's Office|foreman's office]], and a [[#The Mine|mine entrance]].
==== Outside ====
 
* Pick [[Gin blossom]] (requires [[Foragin']])
 
* Find a [[silver-toothed skull]] from the pile of rocks near the elevator.
 
* Trade a [[paper bag]] for a [[bag of grease]].
 
   
==== Foreman's Office ====
+
== Outside ==
  +
Outside you can find a [[gin blossom]], which of course can be harvested with [[Foragin']].
* Find a [[miner's helmet]] from the hatstand.
 
* Crack the safe with [[Safecrackin']] 3 to gain [[sack of Meat nuggets]] and [[weird knife]].
 
* Once the ghost is gone, search the desk for [[extra-gristly jerky]].
 
   
  +
There is also a barrel (full of old grease), and two piles of rocks. Searching the first pile turns up nothing interesting, but the second pile reveals a [[silver-toothed skull]]. If you have [[Doc Alice]] as a pardner, she will explain that it was likely removed using a pickaxe.
==== Inside the Mine ====
 
* Search a lunchbox to gain [[paper bag]] and [[raisins]].
 
* Search a crate for [[unstable stick of dynamite]].
 
* Find a [[old pickaxe]] near the entrance.
 
* Find a [[weird silver idol]] after solving the mine cart puzzle.
 
   
 
With the [[paper bag]] from the mine, you can get a [[bag of grease]] from the barrel.
== Bad Guys ==
 
{{Infobox combat|desc=<span style="opacity:0.5;">[[File:Head dude dubious.png|30px]]</span> The foreman|badguys=[[the foreman's ghost]]|xp={{XP|d}}|xpother1={{XP|d}}|xpother1name=intimidate|drops=!}}
 
* If you make [[the foreman's ghost]] angry, such as by telling him the mine is abandoned, opening his safe while he's there, or showing him the [[weird silver idol]] you will end up in a fight.
 
** With [[Intimidatin']] 3 you can intimidate him out of existence.
 
** If you possess the [[old pickaxe]] you kill him instantly (but get no XP).
 
* Having observed his silver tooth, you can show (and give) him the [[silver-toothed skull]] to prove to him he is dead.
 
** With [[Outfoxin']] 3 he provides a clue that perhaps Halloway was his murderer.
 
** With [[Hornswogglin']] 3 you can convince him to tell you the combination of his safe.
 
   
== Notes ==
+
== The Mine ==
  +
Accessing the mine requires you use the elevator, but you'll find that the controls are padlocked. You can open it either using [[Lockpickin' Expertise|Lockpickin' 3]] or the [[Jumbleneck Mine elevator key]] from the [[#Foreman's Office|mine office]].
Inside the mine, to advance:
 
  +
* Pick up a [[paper bag]] and go back to the surface to get a [[bag of grease]].
 
 
=== Inside ===
* Pick up [[unstable stick of dynamite]] and put it in the cart.
 
  +
Having entered the mine you find yourself in an area with a minecart, and a route of tracks for it to follow, with a junction that leads to an open room on the left or to a blocked entrance on the right.
* Pull the lever to move the arrow to up position and give the cart a shove into the side chamber.
 
 
* The cart itself is full of rocks. Once you have the [[unstable stick of dynamite]] you can put it in the cart.
* Pull the lever to move the arrow to the right position, enter the side chamber, pull the lever, grease up the lever and pull it.
 
Once you solve the mine cart puzzle, you access an area where you can throw objects in a pit:
+
* You can shove the cart along the tracks. It follows the tracks according to how the switch is set.
  +
* A switch can be flipped, causing the arrow on the track junction to change accordingly.
* [[goblet of blood]] (gain 40 xp)
 
  +
* A (headless) skeleton can also be observed. [[Doc Alice]] will inform you that they probably died from an advanced case of headlessness.
* Any of the Nex-Mex series (gain 60 xp)
 
  +
* An [[old pickaxe]], the kind you might use for removing someone's head, is lying around too. (Note the initials carved into it!)
  +
  +
=== Left Entrance ===
  +
In here is a lever controlling a "spring-loaded ratcheting mechanism". The minecart on the tracks can be directed (shoved) here and attached to the mechanism. Getting it to work, however, requires the [[bag of grease]]. Once fully lubricated, you'll be able to fire the dynamite-loaded cart along the tracks into the rock wall blocking the right entrance.
  +
* The crate contains old, [[unstable stick of dynamite|unstable sticks of dynamite]]. You can take one.
 
* The lunchbox holds a [[paper bag]] and some [[raisins]].
  +
* [[Beanslinger]]s with [[Master Cookery]] will here find a [[dense bean-iron nugget]].
  +
  +
=== Right Entrance ===
  +
This area is initially blocked by rubble. To unblock it:
  +
* Acquire the [[paper bag]] and [[unstable stick of dynamite]] from the [[#Left Entrance|other room]].
 
* Go back up to the surface with your [[paper bag]] and interact with the barrel to the right of the foreman's office to get a [[bag of grease]].
 
* Back in the mine, put the [[unstable stick of dynamite]] in the cart.
 
* Pull the switch lever to move the arrow to the ''up'' position and give the cart a shove to send it into the side chamber.
 
* Pull the switch lever to move the arrow to the ''right'' position and enter the side chamber.
  +
* Pull the spring-loaded lever---grease it up, and send the dynamite-loaded cart along the tracks into the rubble wall.
  +
Once inside this area you can find a [[weird silver idol]]. An [[El Vibrato rod]] will also reveal an [[El Vibrato monolith]].
  +
 
==== Bottomless Pit ====
  +
Into the bottomless pit you can throw various necromancy-related objects. Doing so destroys the item (possibly reducing your future options), but rewards you with experience. You can discard the following items:
 
* [[goblet of blood]] (gain {{XP|e}} XP)
 
* Any of the [[Nex-Mex Books|Nex-Mex series]] (gain {{XP|g}} XP)
  +
** Except the last one, [[Dark Forbidden Secrets of Nex-Mex]], which you will find yourself unable to throw.
 
* [[weird knife]] (gain {{XP|f}} XP)
 
* [[weird silver idol]] (gain {{XP|h}} XP)
  +
** [[Crazy Pete]] would prefer you do not throw it in, although there doesn't seem to be any change in his behaviour either way.
  +
* [[silver-toothed skull]] (gain {{XP|d}} XP)
  +
** Tossing in the skull also removes [[the foreman's ghost]].
  +
  +
== Foreman's Office ==
 
{{Infobox combat|desc=<span style="opacity:0.5;">[[File:Head dude dubious.png|30px]]</span> The foreman|badguys=[[the foreman's ghost]]|xp={{XP|d}}|xpother1={{XP|d}}|xpother1name=intimidate|drops=!}}
  +
Inside the foreman's office you can acquire a [[miner's helmet]] from the hatstand. You'll also encounter [[the foreman's ghost]] shuffling papers on his desk. The ghost does not seem to be aware of being dead, and you will not be able to access the safe or his desk without getting rid of him, either through combat, by [[Intimidatin']] (level 3) him out of existence, by convincing him he is dead, or destroying his skull.
  +
* Combat occurs if you show him the [[weird silver idol]], or attempt to open the safe after being told to stay away from it.
  +
** Note that he is killed instantly, with no XP given if you have the [[old pickaxe]].
  +
** If you show him the [[weird silver idol]] you have the option of running away instead, but if you re-enter the office he will still be angry, with only combat or running away again as choices.
 
* If you observed his silver tooth in conversation, and have the [[silver-toothed skull]] you can convince him he is dead without combat. You will, however, lose the [[silver-toothed skull]].
 
** With [[Outfoxin'|Outfoxin' 3]] you can learn that [[Hab Halloway]] was his murderer.
 
** With [[Hornswogglin'|Hornswogglin' 3]] he will tell you the safe combination.
  +
* Tossing the [[silver-toothed skull]] into the [[#Bottomless Pit|bottomless pit]] also removes [[the foreman's ghost]].
   
  +
With the foreman gone, one way or another, you can investigate the safe and the desk.
* [[weird knife]] (gain 50 xp)
 
 
* Use the combination you learned or crack the safe with [[Safecrackin']] 3 to gain a [[sack of Meat nuggets]] and a [[weird knife]].
* [[weird silver idol]] (gain 70 xp)
 
  +
* Search the desk for [[extra-gristly jerky]]. If the mine is still locked you will also find the [[Jumbleneck Mine elevator key]].

Revision as of 03:29, 5 August 2019

Mineoffice
Jumbleneck Mine
Area
East of the Mountains
Unlocked by

Another mine. This one hints at Hab Halloway's unsavory past, and offers a way to get rid of most of the necromancy-related items if you have no plans to go down that route.

From the initial, outer area you see a building, the foreman's office, and a mine entrance.

Outside

Outside you can find a gin blossom, which of course can be harvested with Foragin'.

There is also a barrel (full of old grease), and two piles of rocks. Searching the first pile turns up nothing interesting, but the second pile reveals a silver-toothed skull. If you have Doc Alice as a pardner, she will explain that it was likely removed using a pickaxe.

With the paper bag from the mine, you can get a bag of grease from the barrel.

The Mine

Accessing the mine requires you use the elevator, but you'll find that the controls are padlocked. You can open it either using Lockpickin' 3 or the Jumbleneck Mine elevator key from the mine office.

Inside

Having entered the mine you find yourself in an area with a minecart, and a route of tracks for it to follow, with a junction that leads to an open room on the left or to a blocked entrance on the right.

  • The cart itself is full of rocks. Once you have the unstable stick of dynamite you can put it in the cart.
  • You can shove the cart along the tracks. It follows the tracks according to how the switch is set.
  • A switch can be flipped, causing the arrow on the track junction to change accordingly.
  • A (headless) skeleton can also be observed. Doc Alice will inform you that they probably died from an advanced case of headlessness.
  • An old pickaxe, the kind you might use for removing someone's head, is lying around too. (Note the initials carved into it!)

Left Entrance

In here is a lever controlling a "spring-loaded ratcheting mechanism". The minecart on the tracks can be directed (shoved) here and attached to the mechanism. Getting it to work, however, requires the bag of grease. Once fully lubricated, you'll be able to fire the dynamite-loaded cart along the tracks into the rock wall blocking the right entrance.

Right Entrance

This area is initially blocked by rubble. To unblock it:

  • Acquire the paper bag and unstable stick of dynamite from the other room.
  • Go back up to the surface with your paper bag and interact with the barrel to the right of the foreman's office to get a bag of grease.
  • Back in the mine, put the unstable stick of dynamite in the cart.
  • Pull the switch lever to move the arrow to the up position and give the cart a shove to send it into the side chamber.
  • Pull the switch lever to move the arrow to the right position and enter the side chamber.
  • Pull the spring-loaded lever---grease it up, and send the dynamite-loaded cart along the tracks into the rubble wall.

Once inside this area you can find a weird silver idol. An El Vibrato rod will also reveal an El Vibrato monolith.

Bottomless Pit

Into the bottomless pit you can throw various necromancy-related objects. Doing so destroys the item (possibly reducing your future options), but rewards you with experience. You can discard the following items:

Foreman's Office

Head dude dubious The foreman
Bad guys
the foreman's ghost
XP (kill)
30 - 32
XP (intimidate)
30 - 32

Inside the foreman's office you can acquire a miner's helmet from the hatstand. You'll also encounter the foreman's ghost shuffling papers on his desk. The ghost does not seem to be aware of being dead, and you will not be able to access the safe or his desk without getting rid of him, either through combat, by Intimidatin' (level 3) him out of existence, by convincing him he is dead, or destroying his skull.

With the foreman gone, one way or another, you can investigate the safe and the desk.