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+ | {{Infobox location |
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⚫ | |||
+ | | image=Mapicon fort.png |
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+ | | name=Fort Alldead |
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+ | | area=East of the Mountains |
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+ | | unlock=* Reading the marching orders found at [[Fort Cowardice]] |
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+ | * Revealed by [[Doc Alice]], if she's your pardner |
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+ | * [[Wander_events/Region C|Wandering in region C]] |
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+ | * A [[Wander events/Region C#a skeletal cavalryman|random encounter]] in region C with [[a skeletal cavalryman (c)|a skeletal cavalryman]] (requires [[Hornswogglin']] 3) |
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+ | }} |
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+ | |||
⚫ | |||
+ | |||
+ | == The Watchtower == |
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+ | * A watchtower is accessible as you enter the fort. With [[disposable binoculars]], you can discover a randomly chosen location from the list (not already on your map): |
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+ | **[[Humming Cave]] |
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+ | ** [[Lazy-A Dude Ranch]] |
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+ | ** [[Lost Dutch Oven Mine]] |
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+ | ** [[Rescue Mission]] |
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+ | **[[Circus]] |
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== Items == |
== Items == |
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− | ===Inside the Fort |
+ | ===Inside the Fort=== |
− | * |
+ | * An [[old patrol cap]] is in the trash can (requires [[Stench Resistance]]). |
+ | * A clue for the [[Necromancer Journal]], and a [[Nex-Mex Books|Nex-Mex book]] are in the knapsack. |
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− | *Burned Scroll : In the Knapsack |
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⚫ | |||
− | *Fundamentals of the Nex-Mex : In the Knapsack |
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⚫ | |||
− | === |
+ | ===Strategy/Privy Building=== |
⚫ | |||
− | *Four Toilets to flush for XP, third one is missing handle that you get from <!-- let you know when i find it--> |
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+ | * Four [[toilets]] can also be flushed; the third toilet is missing a handle and cannot be flushed. |
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⚫ | |||
+ | ** With [[Doc Alice]] you will find [[skeleton spoor]] in the broken toilet. |
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===Barracks/Mess Hall Building=== |
===Barracks/Mess Hall Building=== |
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+ | * Five footlockers can be found, two unlocked and three locked: |
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− | *FootLockers (x5) : At the end of each cot (may require Lockpickin' Expertise + needle) |
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+ | ** The first unlocked one contains various [[Crate drops#military supplies|military supplies]]. |
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+ | ** The second unlocked one contains 3 [[needle]]s. |
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+ | ** The first locked one contains various [[Crate drops#military supplies|military supplies]]. |
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+ | ** The second locked one contains various [[Crate drops#military supplies|military supplies]]. |
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+ | ** The third locked one contains 2 [[skeleton bone]]s, [[skull chips]], and 2 [[handful of loose teeth|handfuls of loose teeth]] |
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+ | |||
+ | == Bad Guys == |
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+ | {{Infobox combat|desc=[[File:bigpit.png|x50px]] The mass grave|badguys=1 - 4 [[a skeletal rifleman (c)|a skeletal rifleman]]<br>0 - 2 [[a skeletal cavalryman (c)|a skeletal cavalryman]]<br>0 - 2 [[A skeletal rifleman (d fortalldead)|a skeletal rifleman]] (strong)<br>0 - 1 [[a shot-to-Hell skeleton]]|xp={{XP|c}} x number of bad guys|drops=<sup>1</sup>[[old patrol cap]]<br>{{DropChoice|[[military-grade whiskey]]<br>[[army field trauma kit]]<br>[[incendiary bullet]]<br>[[chemical bullet]]<br>[[silver bullet]]<br>[[instant grits]]<br>[[hard tack]]<br>[[smelling salts]]<br>[[full canteen]]}}<br>{{DropChoice|n=<sup>2</sup>1|[[military-grade whiskey]]<br>[[army field trauma kit]]<br>[[incendiary bullet]]<br>[[chemical bullet]]<br>[[silver bullet]]<br>[[instant grits]]<br>[[hard tack]]<br>[[smelling salts]]<br>[[full canteen]]}}|undead=3}} |
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⚫ | |||
+ | ** The number of skeletons you will fight in each combat depends on how often you have done this fight. |
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+ | :: {| class="wikitable" |
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+ | |- |
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+ | ! # of Fights !! [[a skeletal rifleman (c)|skeletal riflemen]] !! [[a skeletal cavalryman (c)|skeletal cavalrymen]] !! [[a skeletal rifleman (d fortalldead)|skeletal rifleman]] (strong) !! [[a shot-to-Hell skeleton|shot-to-Hell skeletons]] !! Total bad guys |
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+ | |- |
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+ | | 1 || 1 || || || || 1 |
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+ | |- |
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+ | | 2 || 2 || || || || 2 |
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+ | |- |
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+ | | 3 || 3 || || || || 3 |
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+ | |- |
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+ | | 4 || 4 || || || || 4 |
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+ | |- |
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+ | | 5 || 4 || 1 || || || 5 |
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+ | |- |
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+ | | 6 || 4 || 2 || || || 6 |
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+ | |- |
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+ | | 7 || 4 || 2 || 1 || || 7 |
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+ | |- |
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+ | | 8 || 4 || 2 || 2 || || 8 |
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+ | |- |
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+ | | 9+ || 4 || 2 || 2 || 1 || 9 |
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+ | |} |
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+ | * <sup>1</sup> The [[old patrol cap]] has a 20% chance of dropping in the first 2 fights, and thereafter will drop if you don't have one. |
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+ | * <sup>2</sup> An additional item has a chance to drop that depends on the number of fights done. At the end of the 2nd fight there is a 33% chance, on the 3rd fight a 66% chance, and will drop for certain on the 4th and beyond. |
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+ | * In [[Hard Mode]], you are not only limited to 5 fights per day, you also start as if it is your 4th fight. |
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+ | * With [[Doc Alice]] as a pardner, she will suggest you poison the skeletons, using the [[skeleton spoor]] to taint the food in the Mess Hall. |
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+ | ** Poisoning the skeletons takes a day, but gives you {{XP|c|*5}} XP. |
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⚫ | |||
+ | **[[Gustavson Gulch]] |
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+ | ** [[Circus|Barnaby Bob's Perfectly Normal Traveling Circus Sideshow]] (if you've managed to meet Bob, it would seem) |
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+ | |||
+ | == [[Mad Libs]] == |
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+ | Various random gross items can be found in the kitchen (inside the mess hall): |
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+ | :You pick up a box at random and read the label. |
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+ | :"[PICKELED] [OBJECT]" |
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+ | :[YUCK]. |
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+ | {| class="wikitable mw-collapsible" style="width:90%;" |
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− | == Encounters == |
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+ | |- |
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+ | ! Bucket |
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+ | ! Results |
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+ | |- |
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+ | | [PICKELED] |
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+ | | |
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+ | * brandied |
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+ | * candied |
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+ | * creamed |
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+ | * crushed |
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+ | * cured |
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+ | * dehydrated |
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+ | * dessicated |
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+ | * dried |
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+ | * grilled |
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+ | * jellied |
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+ | * lye-treated |
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+ | * mushy |
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+ | * oiled |
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+ | * pickled |
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+ | * pressed |
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+ | * pureed |
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+ | * roasted |
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+ | * salted |
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+ | * smoked |
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+ | * stewed |
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+ | * sugared |
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+ | |- |
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+ | | [OBJECT] |
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+ | | |
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+ | * ants |
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+ | * bat guano |
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+ | * blood |
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+ | * brains |
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+ | * chalk |
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+ | * dirt |
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+ | * glands |
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+ | * hair |
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+ | * mildew |
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+ | * mold |
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+ | * oyster shells |
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+ | * rotten eggs |
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+ | * sand |
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+ | * skunk kidneys |
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+ | * spiders |
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+ | * termites |
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+ | * tongues |
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+ | * vulture feathers |
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+ | * [OBJECT] a la mode |
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+ | * [OBJECT] in mustard |
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+ | * [OBJECT] in seltzer |
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+ | * [OBJECT] in syrup |
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+ | * [OBJECT] in water |
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+ | * [OBJECT] with capers |
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+ | |- |
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+ | | [YUCK] |
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+ | | |
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+ | * Awful |
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+ | * Bleah |
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+ | * Blech |
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+ | * Disgusting |
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+ | * Eww |
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+ | * Foul |
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+ | * Horrible |
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+ | * Nasty |
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+ | * Nauseating |
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+ | * Repulsive |
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+ | * Revolting |
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+ | * Yuck |
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+ | |} |
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+ | [[Category:Locations]] |
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⚫ | |||
⚫ |
Latest revision as of 19:44, 20 July 2021
Fort Alldead | |
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Area |
East of the Mountains |
Unlocked by |
|
Fort Alldead is a location in West of Loathing, east of the Circus. It is revealed when you read the marching orders found at Fort Cowardice.
The Watchtower[ | ]
- A watchtower is accessible as you enter the fort. With disposable binoculars, you can discover a randomly chosen location from the list (not already on your map):
Items[ | ]
Inside the Fort[ | ]
- An old patrol cap is in the trash can (requires Stench Resistance).
- A clue for the Necromancer Journal, and a Nex-Mex book are in the knapsack.
- Pepperoni mold can be harvested from a plant next to the graves (requires Foragin' 2).
Strategy/Privy Building[ | ]
- A rifleman insignia pin is on the floor to the right of the Privy door.
- Four toilets can also be flushed; the third toilet is missing a handle and cannot be flushed.
- With Doc Alice you will find skeleton spoor in the broken toilet.
Barracks/Mess Hall Building[ | ]
- Five footlockers can be found, two unlocked and three locked:
- The first unlocked one contains various military supplies.
- The second unlocked one contains 3 needles.
- The first locked one contains various military supplies.
- The second locked one contains various military supplies.
- The third locked one contains 2 skeleton bones, skull chips, and 2 handfuls of loose teeth
Bad Guys[ | ]
The mass grave | |
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Bad guys
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1 - 4 a skeletal rifleman 0 - 2 a skeletal cavalryman 0 - 2 a skeletal rifleman (strong) 0 - 1 a shot-to-Hell skeleton |
XP (kill) |
20 - 22 x number of bad guys |
Drops
|
1old patrol cap 1 of military-grade whiskey army field trauma kit incendiary bullet chemical bullet silver bullet instant grits hard tack smelling salts full canteen 21 of |
- Inside the fort, at the far right there is a mass grave with endless skeletal riflemen to fight
- The number of skeletons you will fight in each combat depends on how often you have done this fight.
# of Fights skeletal riflemen skeletal cavalrymen skeletal rifleman (strong) shot-to-Hell skeletons Total bad guys 1 1 1 2 2 2 3 3 3 4 4 4 5 4 1 5 6 4 2 6 7 4 2 1 7 8 4 2 2 8 9+ 4 2 2 1 9
- 1 The old patrol cap has a 20% chance of dropping in the first 2 fights, and thereafter will drop if you don't have one.
- 2 An additional item has a chance to drop that depends on the number of fights done. At the end of the 2nd fight there is a 33% chance, on the 3rd fight a 66% chance, and will drop for certain on the 4th and beyond.
- In Hard Mode, you are not only limited to 5 fights per day, you also start as if it is your 4th fight.
- With Doc Alice as a pardner, she will suggest you poison the skeletons, using the skeleton spoor to taint the food in the Mess Hall.
- Poisoning the skeletons takes a day, but gives you 100 - 110 XP.
- Inside the Strategy/Privy Building you can place the toy skeletons that you find at Butterfield Ranch on the table next to the map to deploy the skeleton army to one of:
- Gustavson Gulch
- Barnaby Bob's Perfectly Normal Traveling Circus Sideshow (if you've managed to meet Bob, it would seem)
Mad Libs[ | ]
Various random gross items can be found in the kitchen (inside the mess hall):
- You pick up a box at random and read the label.
- "[PICKELED] [OBJECT]"
- [YUCK].
Bucket | Results |
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[PICKELED] |
|
[OBJECT] |
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[YUCK] |
|