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Gun Manor should be staffed by 11 employees. The haunting situation, however, means that none of them are currently performing their required duties. A major questline thus involves freeing (or convincing) each employee to return to work.

Getting the staff back to work enables the associated interactions in the Gun Manor Visitor Center.

Staff[ | ]

  1. The museum greeter is held in a cocoon in the cellar.
  2. The token-smashing machine operator is trapped in the hedge maze.
  3. The elevator operator is trapped in a block of ice in the freezer.
  4. The janitor is locked in guest room #1.
  5. Paul, the photo vendor, is pretending to be a statue in the art gallery.
  6. The info stand vendor is trapped under a book in the library.
  7. The candy counter vendor is being forced to play tea party in the toddler's room.
  8. The souvenir stand vendor is drinking in Mr. Gun's Manliness Room.
  9. The parking validator is smoking in the carriage house.
  10. The music-cranker is operating the hurdy-gurdy in the music room.
  11. The snack counter vendor is serving food to the Gun Manor Dining Room.

Gallery[ | ]

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