Gustavson Gulch

Gustavson Gulch is where the goblins that robbed the train of its dynamite load are found.

Several buildings are located here:

Goblin Mayor
The first character you encounter is a goblin mayor. If you have Goblintongue you may talk to him, and with at least level 2 of Outfoxin', Intimidatin', or Hornswogglin' persuade him to let you in without a fight.

If you have Gary as a Pardner, talking to him here will give you an iron key. When you approach the first goblin, you are offered a riddle game instead of the normal conversation. After solving 3 riddles, he will give you a year's supply of dynamite. Gary prevents access to the rest of the camp.

Nothing Interesting

 * A goblin is within, as you may have surmised from the noises.

Library

 * You can read three books:
 * So Very Complicated Numbers
 * How to Bird Noise
 * Reading this book gives you the ability to avoid the fight with the second guard in the Treasure Cave.
 * Alice Going Into a Seeing Glass

Delicatessen

 * The door is locked, but can be picked open. Inside you find 3 goblin sandwiches.

Storage

 * Inside you may:
 * Look in a random drawer
 * Contains a Gulch Goblin lollipop
 * Look in a more random drawer
 * Contains a goblin sandwich
 * Look in an even randomer drawer
 * Contains goblin trousers
 * If you know the drawer number for the treasure cave key, you can look in it to find the Gustavson Gulch treasure cave key (spare)
 * If you keep looking, even after you're told there's nothing left (12 times), you will find a goblin pistol

Red Herring Storage

 * Two Gulch Goblin fishwizards are within.

Mayor's House

 * A bed
 * A desk
 * Contains Important Secrets, revealing the drawer number within the storage hut of the spare key to the treasure cave (#69105)

Theatre

 * You may choose to fight a goblin, or head backstage
 * Listening to the play from backstage rewards you with, and gives you the ability to avoid the fight with the first guard in the Treasure Cave.

Cafe

 * The door is locked, but can be picked open. Inside you find 3 goblin chicory.
 * With Goblintongue you can read the shift schedule, giving you the ability to avoid the fight with the third guard in the Treasure Cave.
 * If you sent the third goblin from the treasure cave back to work, you can buy goblin chicory for 50 meat from him.

Guard Barracks

 * Inside are 3 goblins, a Gulch Goblin cactusjack, a Gulch Goblin crackerjack, and a Gulch Goblin flapjackjack
 * If you have a fungicide bomb you can eliminate them all without combat

Treasure Cave

 * Unlockable with either the Gustavson Gulch treasure cave key or the Gustavson Gulch treasure cave key (spare)
 * Inside are 3 goblins. You may fight them, or if you listened to the play in the theatre, read the books in the library, and visited the cafe you can avoid fighting them:
 * The first runs away if you spoil the ending of their book.
 * The second can be tricked by a bird call.
 * The third can be tricked into completing their shift at the cafe.
 * Each goblin tricked rewards you with XP.  A fight, whether with 3, 2, or 1 of them gives the same reward of  XP.
 * At the end of the cave are 4 treasure chest cacti:
 * Two are locked
 * One of locked ones contains 800 - 1000 Meat
 * The other one contains a goblin engagement ring and a goblin tiara
 * Two are unlocked
 * One gives 800 - 1000 Meat
 * The heavy one contains a year's supply of dynamite