Railroad Camp (East)

Here you encounter a stuck train, along with a sleeping person, someone playing with a watch, a whistler, an assistant (Smee), and a foreman. Talking to the foreman results in him quitting and you being designated the new foreman.

After becoming foreman, talking to Smee reveals that the train is stopped by a pile of rocks. They need dynamite to remove them, but their dynamite was stolen by goblins, which can be recovered from Gustavson Gulch.

Location

 * Talking to Smee after becoming a foreman unlocks Gustavson Gulch
 * Talking to the white-hat guy unlocks Buttonwillow's Store if its not discovered.

Bad Guys

 * Blowing up the rocks reveals a giant rock monster. You can fight it, or defeat it instantly if your main stat is at least 20, or try to settle things nonviolently with at least level 3 of either Intimidatin', Outfoxin', or Hornswogglin'.

Mad Libs
When viewing the locomotive, your character says:


 * {| class="wikitable mw-collapsible" style="width:90%;"

! Bucket ! Results
 * Locomotive
 * The old [METAL] [BEAST]. Yep. The good old [METAL] [BEAST].
 * [METAL]
 * brass
 * brass
 * bronze
 * Cleveland
 * coal
 * heavy
 * iron
 * metal
 * piston
 * screamin'
 * steam
 * steamin'
 * steamy
 * steel
 * tin
 * [BEAST]
 * bear
 * beast
 * bison
 * boat
 * buffalo
 * bull
 * elephant
 * horse
 * leviathan
 * monster
 * ram
 * shark
 * steamer
 * tramp
 * whale
 * }
 * ram
 * shark
 * steamer
 * tramp
 * whale
 * }