Helping people

You can help people in various quests and locations throughout the game. Beyond being basically a nice thing to do, helping people may well be one of things you told Rufus you wanted to do when you left home. The number of people you subsequently helped affects the ending text as well.

The counter for this property is increased by the following acts. There is no upper bound on the value.

Tutorial

 * Give Doc Alice some "Nurse" brand whiskey
 * Kill the goblin in the basement for the bartender in the Boring Springs Saloon
 * Return (at least 1) recovered mug to the bartender in the Boring Springs Saloon
 * Convince Thud Fricker, the gang member sleeping outside, to just leave at The Fricker Gang's Hideout
 * Get the Sherf back his cell door
 * Get the Sherf back his lock
 * Unlock the cell for the Sherf
 * Find and return Susie's rifle to her
 * Find the crazy horse for the hostler
 * Find the dark horse for the hostler
 * Find the pale horse for the hostler

Abandoned Pickle Factory

 * Help the cucumber-obsessed ghost
 * Help the salt-shrouded ghost
 * Help the vinegar-soaked ghost

Alamo Rent-A-Mule

 * Returning the daughter's bracelet to the complaints guy

Alexandria Ranch

 * Rescue Alexandria from the time rift

Baker Boys' Hideout

 * Talk to Billy Baker, after successfully sending Louise Lathrop to be their baker
 * Help the Baker Boys make 40 loaves of bread. Whichever way you do this, it increases your helping people counter by 2.

Breadwood

 * Each of the 7 quests given by the Mayor's Office count as helping. This includes,
 * Solving the stolen yeast quest
 * Solving the stolen bread quest
 * Solving the overdue library book quest
 * Acquiring the lumber permit
 * solving the missing soup quest
 * Solving the missing mail quest
 * solving the Untended cemetery quest
 * Get Hobart Buppert, in the Breadwood Bunkhouse, a picture of an owl skeleton

Buffalo Pile

 * Revive Buffalo Buffalo Buffalo Bill

Circus

 * Selling the bale of cowsbane to Barnaby Bob

Dirtwater

 * Give a bottle of laudanum to Ellsbury, and listen to his story (like you have a choice)
 * Fix the broken piano player for the bartender
 * Each step of the cook's errands also counts:
 * Bring him the shaker of saltpeter
 * Bring him the Southeast-Western Murder Pepper
 * Bring him his sauté knife
 * Bring him Dave's secret sauce recipe
 * Acquire and give the guy with a broken leg some broken leg pills
 * Hook up Cactus Bill and Olive Garden

Filling in the Dirtwater band

 * Convince Wasco Shafter to be the banjo player
 * Send the dishwasher guy from the The Buttery Biscuit in Breadwood to be the washboard player
 * Give the jaw harp to the chef at Fort of Darkness

Create Shops in Dirtwater

 * Rescue Doug from Cavern Canyon so he can setup his shop
 * Rescue the brewer from the Ol' Schmaltz Brewery, and send him off to found the Liquid Bread Brewing Co.
 * Rescue Grady Tanner so he can setup Grady's Fine Leather Goods
 * Convince Alexandria to move to Dirtwater and setup Alexandria's Bookstore
 * Rescue Murray in Lost Dutch Oven Mine so he can found Murray's Curiosity & Bean

Fort Unnecessary

 * Solving each of the Captain Davenport's problems counts
 * Help Private Blindman see, either by giving him the disposable binoculars or the very thick spectacles
 * Teaching the cannoneer to fire cannonballs at either using your Mysticality, or by giving him Cannon Loading for Idjits
 * Teach Private Bowtie to tie a bow tie using your Moxie
 * Help Private Tillery to ride a horse, either by bending his legs back into shape with your Muscle, or by getting him a mule
 * Teach Private Cooker to make corned beef hash on toast
 * Solving all of Captain Davenport's problems also merits an increase in your helping people count

Jumbleneck Mine

 * Give the foreman back his silver-toothed skull

Lazy-A Dude Ranch

 * Give the hippies the silver-plated barbed wire
 * Trade the old patrol cap for a strange head sack

Madness Maw Mine

 * Put an El Vibrato headband on the cultist guard
 * Put an El Vibrato headband on a cultist ("...knitting circle...")
 * Put an El Vibrato headband on a cultist ("...it made drinking difficult...")
 * Put an El Vibrato headband on a cultist ("...I got some rocks...")
 * Put an El Vibrato headband on a cultist ("...I fell down...")
 * Put an El Vibrato headband on a cultist ("...New mask, who dis...")
 * Put an El Vibrato headband on a cultist ("...Shh shh shh. I'm listening....")
 * Put an El Vibrato headband on the cultist leader

Ol' Granddad

 * Give the goblin on the first floor a bar of soap
 * Give the goblin on the second floor 2 jars of cactus syrup
 * Give the goblin on the third floor goblin elixir
 * Outfox, hornswoggle or intimidate the goblin pile on the fourth floor

Old Mission

 * Return the fingerbone of Saint Beefus to the reliquary
 * Return the skull of Santa Cortada to the reliquary
 * Return the pelvis of Saint Pope to the reliquary

Petting Cemetery

 * Returning each of the missing skeletons counts
 * Return the box of buffalo bones
 * Return the desert ape skeleton
 * Return the packrat skeleton

The Perfessor's House

 * Show him the El Vibrato device
 * Bring him the whining El Vibrato object
 * Find and give him 5 El Vibrato scrap

Reboot Hill

 * Help Granny Smith figure out who was her favourite granddaughter
 * Get rid of the cultists for Bernard

Rescue Mission

 * Find purple grass for Sister Tabitha

Roy Bean's House

 * Each jar of beans you recover for Roy Bean counts
 * Return the beans from the bandits at the Jelly Bean Thieves' Hideout
 * Return the beans from the goblins at Ol' Granddad
 * Return the beans from the hipiies at Shroomcave
 * Give Roy Bean his letter to Roy Bean

Stearns Ranch

 * Give the picture of Mary Stearns back to her ghost

Wander Events

 * Help the confused settlers fix their cart, either by giving them a ride back to Dirtwater or asking Susie to fix it
 * Give the wounded guy a lift back to Dirtwater, or ask Doc Alice to help him