Template:Bad guy/doc

A template to help with formatting descriptions of bad guys.

This version of the template computes the stat values, using Bad guy/compute. It also draws 2 infoboxes, one for normal and one for hard mode, as well as showing drops, location, skinnables, etc.

Parameters

 * Image for the bad guy.
 * (Optional) A floating point alpha-value (0.5 for ghostly images).
 * (Optional) Set to anything non-blank, forces image to be greyscale (mainly for overriding the blue-colored El Vibrato images)
 * (Optional) If the image size looks off. Default is 150px.
 * The region in which the enemy is found (normally a through h). If set to w house_diff must also be set.
 * (Optional) The difficulty value used in the Gun Manor DLC. A value between 1 and 9.
 * One of bandit, boss, clown, cow, cultist, elvibrato, ghost, goblin, skeleton, snake, spider, or thing.
 * (Optional) One of generic, muscle, mysticality, moxie, allstats. Default is generic.
 * Flags for HP modifiers (Optional). Specify at most one of them.
 * HP multiplier (integer value).
 * (Optional) Lower bound on HP, after any of the above modifiers.
 * Flags for speed modifiers (Optional). Specify at most one of them.
 * Speed multiplier (integer value).
 * Flags for base damage flag modifiers (Optional). Specify at most one of them.
 * Flags for armor flag modifiers (Optional). Specify at most one of them.
 * If you specify "h" for this option then it only applies in hard-mode.
 * Flags for muscle modifiers (Optional). Specify at most one of them.
 * stat multiplier (integer value).
 * Flags for mysticality modifiers (Optional). Specify at most one of them.
 * stat multiplier (integer value).
 * Flags for moxie modifiers (Optional). Specify at most one of them.
 * stat multiplier (integer value).
 * The enemy's hot resistance.
 * The enemy's cold resistance.
 * The enemy's spooky resistance.
 * The enemy's stench resistance.
 * The enemy's sleaze resistance.
 * The targeting strategy the enemy uses. Should be one of highesthp, lowesthp, mostdamaged, leastdamaged, highestmuscle, highestmysticality, highestmoxie, lowestmuscle, lowestmysticality, lowestmoxie, primary, front, rear, pardner, all, random, all, or none. You can also specify friendly versions by appending _friendly
 * The attacks the enemy uses. Use * on new lines.
 * Flag if debuffs on hit.
 * Stat debuffed if debuffonhit.
 * Rounds of set on fire on hit.
 * Rounds of poisoning on hit.
 * The enemy's skinning drops. Use * on new lines.
 * Where the enemy is found. Use * on new lines.
 * If you want text to appear before the first section (left of the stats box).
 * stat multiplier (integer value).
 * Flags for moxie modifiers (Optional). Specify at most one of them.
 * stat multiplier (integer value).
 * The enemy's hot resistance.
 * The enemy's cold resistance.
 * The enemy's spooky resistance.
 * The enemy's stench resistance.
 * The enemy's sleaze resistance.
 * The targeting strategy the enemy uses. Should be one of highesthp, lowesthp, mostdamaged, leastdamaged, highestmuscle, highestmysticality, highestmoxie, lowestmuscle, lowestmysticality, lowestmoxie, primary, front, rear, pardner, all, random, all, or none. You can also specify friendly versions by appending _friendly
 * The attacks the enemy uses. Use * on new lines.
 * Flag if debuffs on hit.
 * Stat debuffed if debuffonhit.
 * Rounds of set on fire on hit.
 * Rounds of poisoning on hit.
 * The enemy's skinning drops. Use * on new lines.
 * Where the enemy is found. Use * on new lines.
 * If you want text to appear before the first section (left of the stats box).
 * The attacks the enemy uses. Use * on new lines.
 * Flag if debuffs on hit.
 * Stat debuffed if debuffonhit.
 * Rounds of set on fire on hit.
 * Rounds of poisoning on hit.
 * The enemy's skinning drops. Use * on new lines.
 * Where the enemy is found. Use * on new lines.
 * If you want text to appear before the first section (left of the stats box).