Fort Alldead

Fort Alldead is a location in West of Loathing, east of the Circus. It is revealed when you read the marching orders found at Fort Cowardice.

The Watchtower

 * A watcher is accessible as you enter the fort. With disposable binoculars, you can here discover a randomly chosen location from the list (not already on your map):
 * Humming Cave
 * Lazy-A Dude Ranch
 * Lost Dutch Oven Mine
 * Rescue Mission

Inside the Fort

 * An old patrol cap is in the trash can (requires Stench Resistance).
 * A clue for the Necromancer Journal, and a Nex-Mex book are in the knapsack.
 * Pepperoni mold can be harvested from a plant next to the graves (requires Foragin' 2).

Strategy/Privy Building

 * A rifleman insignia pin is on the floor to the right of the Privy door.
 * Four toilets can also be flushed; the third toilet is missing a handle and cannot be flushed.
 * With Doc Alice you will find skeleton spoor in the broken toilet.

Barracks/Mess Hall Building

 * Five footlockers can be found, two unlocked and three locked:
 * The first unlocked one contains various military supplies.
 * The second unlocked one contains 3 needles.
 * The first locked one contains various military supplies.
 * The second locked one contains various military supplies.
 * The third locked one contains 2 skeleton bones, skull chips, and 2 handfuls of loose teeth

Bad Guys

 * Inside the fort, at the far right there is a mass grave with endless skeletal riflemen to fight
 * The number of skeletons you will fight in each combat depends on how often you have done this fight.
 * {| class="wikitable"

! # of Fights !! skeletal riflemen !! skeletal cavalrymen !! skeletal rifleman (strong) !! shot-to-Hell skeletons !! Total bad guys
 * 1 || 1 || || || || 1
 * 2 || 2 || || || || 2
 * 3 || 3 || || || || 3
 * 4 || 4 || || || || 4
 * 5 || 4 || 1 || || || 5
 * 6 || 4 || 2 || || || 6
 * 7 || 4 || 2 || 1 || || 7
 * 8 || 4 || 2 || 2 || || 8
 * 9+ || 4 || 2 || 2 || 1 || 9
 * }
 * 1 The old patrol cap has a 20% chance of dropping in the first 2 fights, and thereafter will drop if you don't have one.
 * 2 An additional item has a chance to drop that depends on the number of fights done. At the end of the 2nd fight there is a 33% chance, on the 3rd fight a 66% chance, and will drop for certain on the 4th and beyond.
 * In Hard Mode, you are not only limited to 5 fights per day, you also start as if it is your 4th fight.
 * With Doc Alice as a pardner, she will suggest you poison the skeletons, using the skeleton spoor to taint the food in the Mess Hall.
 * Poisoning the skeletons takes a day, but gives you XP.
 * Inside the Strategy/Privy Building you can place the toy skeletons that you find at Butterfield Ranch on the table next to the map to deploy the skeleton army to one of:
 * Gustavson Gulch
 * Barnaby Bob's Perfectly Normal Traveling Circus Sideshow (if you've managed to meet Bob, it would seem)
 * }
 * 1 The old patrol cap has a 20% chance of dropping in the first 2 fights, and thereafter will drop if you don't have one.
 * 2 An additional item has a chance to drop that depends on the number of fights done. At the end of the 2nd fight there is a 33% chance, on the 3rd fight a 66% chance, and will drop for certain on the 4th and beyond.
 * In Hard Mode, you are not only limited to 5 fights per day, you also start as if it is your 4th fight.
 * With Doc Alice as a pardner, she will suggest you poison the skeletons, using the skeleton spoor to taint the food in the Mess Hall.
 * Poisoning the skeletons takes a day, but gives you XP.
 * Inside the Strategy/Privy Building you can place the toy skeletons that you find at Butterfield Ranch on the table next to the map to deploy the skeleton army to one of:
 * Gustavson Gulch
 * Barnaby Bob's Perfectly Normal Traveling Circus Sideshow (if you've managed to meet Bob, it would seem)

Mad Libs
Various random gross items can be found in the kitchen (inside the mess hall):
 * You pick up a box at random and read the label.
 * "[PICKELED] [OBJECT]"
 * [YUCK].